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Exploring Esports: What is China’s role?
Learn about the basics of esports and the unique opportunities the industry presents for investors, creators, and competitors alike, while also exploring the critical role China plays in the future of esports.
China’s esports industry already eclipses the rest of the world purely by the total number of gamers. With Chinese gaming company giants like Tencent, Alibaba, and Netease, China is already carving a path to be a leader in this new and exciting market opportunity. Come learn about the basics of esports and more about opportunities in esports for investors, creators, and competitors alike, and also explore more about the critical role China plays in the future of esports. This conversation will focus mainly on the business of esports, bringing together analysts, tournament producers, and management from one of the most well-known competitive franchises globally.
Walter Wang began his career in esports creating and developing the esports/gaming division at HTC from the ground up. There he built a small and agile team that was able to quickly make an impact across the esports industry. In his tenure at HTC, he oversaw the execution of multiple tournaments, including the first 1v1 CS:GO All-Stars Tournament which reached 100k+ concurrent viewers. In addition, under his leadership, HTC produced content such as Team Liquid's Breaking Point, which garnered over 800k+ organic views, and created and managed an influencer portfolio which includes the likes of PewDiePie, Shroud, LIRIK, and Myth. Walter then brought his valuable expertise to TSM in 2017, the $400 million esports organization named by Forbes as the world’s most valuable, first as an investor and consultant, where he provided strategic guidance to TSM on their Series A $25mm round, their investment into new games such as Fortnite and Rocket League. He transitioned to full-time in 2019 as Head of Operations.
Nearly a decade in esports with roots in North America and Asia. Stories, experiences, and perspectives from behind the scenes, in front of the camera, teams, and organizers, and everything in between. Currently running events and tournaments at Perfect World Esports, focused on DOTA 2 and CS:GO. I like good mass transit, soccer (football), and new digital ideas.
John Oliverius is a business consultant focusing on esports, media rights and China. Since 2019, John has published The China Esports Business News Digest, an English-language weekly newsletter covering the business of esports in China. Before that, John was a business affairs attorney for large media companies including NBC Universal, Viacom, A+E Networks, most recently serving as Vice President, Business Affairs at the Pac-12 Conference in San Francisco. John is a graduate of Forham Law School and the Esports Management program at UC Irvine.
Over 10 years of experience advising both Chinese and international corporations and private equity clients on cross-border M&A, capital raising, joint ventures, as well as China market entry and go-global strategies. Currently is a Managing Director at Evercore, based in New York, with a strong focus on advising clients in the technology, media and entertainment, consumer and business services sectors. Involved in the firm’s Gaming advisory effort notably in Asia and Europe. A “China watcher” for over 15 years, lived in Beijing and Shanghai for over 5 years, and in Asia for 12. Previously worked at Lazard in Paris, Beijing, Hong Kong and New York.